Analysis of Special Maneuvers in Street Fighter: The
Storytelling Game
This is a series of simple comparative analyses of various special maneuvers in Street Fighter: The Storytelling Game. I'm making these as a first step in revising style lists and making them more closely fit the canonical video game version of Street Fighter. I'd like to keep the core of the system intact, so I've chosen to begin with these analyses of the system presented in the original game. In doing so, I've decided to add expanded discussion of the additional maneuvers presented in Secrets of the Shadoloo and the Storyteller's Screen.
I've broken them up by category. Here
are the analyses, in the order that I worked on them:
To save space, I've summarized most of the effects as concisely as possible. Here's a key to what those summaries mean.
Right now, they're still rough. I'm open to all input on things that anyone notices in reviewing them.