Analysis #9: Ranged Attacks in Street Fighter: The
Storytelling Game
This is a simple comparative analysis of ranged attacks, such as the Fireball, Sonic Boom, etc., in Street Fighter: The Storytelling Game. This comparison limits itself only to the special maneuver listed in the core book, in their original forms.
Here they are in summary format:
Name |
Cost |
Spd |
Dmg |
Mv |
Effects |
Punch |
|
|
|
|
|
Shockwave |
c |
+0 |
+0 |
No |
Straight, Rng=Str, Hit & KD all |
Block |
|
|
|
|
|
Missile Reflection |
- |
+3 |
No |
-1 |
Roll Dex to catch and reflect missile attacks |
Energy Reflection |
c |
+1 |
No |
No |
Roll Wits to reflect Energy |
Focus |
|
|
|
|
|
Acid Breath |
c |
-2 |
+3 * |
-1 |
Rng=Sta, dmg for 3 turns at +3/ +0/-3, Projectile |
Cobra Charm |
c |
-1 |
No |
-1 |
Wits + Mysteries vs same, Rng=3, Int Hold, command |
Extendible Limbs |
- |
* |
* |
* |
Use w/ basic, Rng=Focus, can be hit if interrupted |
Fireball |
c |
-2 |
+2 |
No |
Projectile, Rng=Wits+Focus |
Flying Fireball |
w, c |
-2 |
+2 |
+0 |
Projectile, Rng=Wits+Focus, no Dodge w/ Air |
Ice Blast |
2 c |
-2 |
+3 |
No |
Projectile, Rng=Wits+Focus, freeze: 4 successes in Str check to break free or freed if hit |
Improved Fireball |
c |
-1 |
+4 |
No |
Projectile, Rng=Wits+Focus, KD |
Inferno Strike |
2 c |
-2 |
+4 |
No |
Projectile, Rng=Wits+Focus, hits targeted hex & 6 adjacent |
Mind Reading |
c |
No |
No |
No |
Rng=Wits+Focus, between turns, Will vs same, victim must show 2 combat cards, play 1 of them next turn |
Repeating Fireball |
2 c |
-2 |
+0 /hit |
No |
1 Hit/Focus, Projectile, vs 1 or many |
Sonic Boom |
c |
-3 |
+4 |
No |
Projectile, Rng=Wits+Focus |
Stunning Shout |
c |
+2 |
No |
-2 |
Will vs. Will to cancel current or reduce speed next turn |
Telepathy |
c/trn |
No |
No |
No |
Link 1 person/Focus, Rng=Wits+Focus |
Thunderclap |
c |
+0 |
-3 |
No |
Hit all w/in 3 hexes |
Yoga Flame |
2 c |
-2 |
+7 |
One |
Cone to 2 hexes out |
Expensive, expensive, expensive. Chi is limited, and all of these maneuvers, with the exception of Extendible Limbs and Missile Reflection, cost chi. In addition, most of them are quite slow and do only moderate damage. They are easily avoided, easily interrupted, and expensive—for the most part. This is one of the RPGs most glaring contrasts with the video game—in the video game, characters with projectile attacks can use them prolifically, and to some effect. In the RPG… they’re hardly worth the cost.
It is possible that they are more useful in a group combat situation, if one character can safely hide at a distance and attack with them, but in head-to-head combat, most of these maneuvers seem of limited value.
There is more analysis to come on these.