Welcome to Street Fighter Paradise!

Errors & Proofreading

To start with, I am currently working on updating the Street Fighter: The Storytelling Game 20th Anniversary Edition to clean up any errors that have been found in it since its original release back in 2015. To that end, I'm going to be adding errors as I find them myself or have them reported to me, and I'm putting them in a big list below so we can all keep track. I may have e-mailed you or maybe you are discovering this link to some chat on the Facebook Street Fighter RPG Group. Feel free to reply to any FB Group thread or e-mail I've sent to you and I'll make note of any errors you find! Thanks!

Known Errors in SF20 (download SF20 here)

In addition to the errors above, I have been convinced by talk in the Facebook group that I made the wrong decision regarding how Willpower functions. I'd gone with a default of claiming that one could spend Willpower in combat to gain an Automatic success (which seemed to fit with other White Wolf games of the era). This is somewhat problematic, in that while my home group allowed Automatic Successes granted by Willpower to be cancelled out by 1s (botches), this is not an official rule. This means that Willpower granting Automatic Success in combat can guarantee that certain moves hit, removing some needed uncertainty from the game (and it further empowers Improved Pin, an already very good maneuver). My plan now is to allow Willpower to function as before outside of combat (no change), but that in combat Willpower can only be used to Abort, Activate a Special Maneuver, or roll an additional d10 (as described in the sloppy combat example, yet stated nowhere else). This is the best balance I can find that respects what is said in the books, and also keeps some degree of "Using Willpower in combat because I am desparate to succeed".