Welcome to Street Fighter Paradise!

THE MANEUVER MANUAL

The plan is for this page to eventually contain a variety of custom Special Maneuvers used over the course of my Street Fighter RPG playing days.

Maneuver Name
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Punch

Boxing Punches
Prerequisites: Punch 2
Power Points: Boxing 1, Any 2
Boxers are known to focus heavily on their punches, providing them with a number of bread and butter options when they get in the ring.
System: This maneuver grants access to Short, Forward and Roundhouse Punches as Basic Punches. These maneuvers use the same modifiers as the corresponding Basic Kick maneuvers, but with damage calculated using the Punch Technique.
Cost: None
Speed: -
Damage: -
Move: -

Comments: Analysis, etc.

Cannon Fist
Prerequisites: Punch 3, Focus 2
Power Points: Any 1
(Description)
System: This maneuver causes Knockback, even if blocked.
Cost: None
Speed: -2
Damage: +5
Move: Zero

Comments: Analysis, etc.

Cherry Blossom Uppercut
Prerequisites: Punch 4, Power Uppercut, Jump
Power Points: Any 1
(Description)
System: This rising maneuver can dodge projectiles and also knocks down aerial opponents
Cost: 1 Willpower
Speed: +0
Damage: +3
Move: +0

Comments: Analysis, etc.

Clothesline
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Cobra Hand Strike
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Crane Fist
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Cup Hand
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Clothesline
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Fist Sweep
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Gale Fist
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Punch
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Slide Uppercut
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Dashing Uppercut
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Maneuver Name
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Maneuver Name
Prerequisites: Athletics 1
Power Points: Any 1
(Description)
System: Do the maneuver, roll damage.
Cost: None
Speed: +0
Damage: +0
Move: +0

Comments: Analysis, etc.

Kick

Block

Grab

Athletics

Focus